The first act of Modern Warfare Zombies' story missions will conclude with players deploying to a Terminus Outcomes mercenary base to extract Dr. Jansen - a researcher who has been working for Zakhaev's forces but now wishes to defect. Originally joining Terminus simply to continue her research into aetherium (that was shut down initially by Operation Deadbolt as a security measure), Dr. Jansen has now realized the evil plans Zakhaev has for her research, and wants to use her research to stop
Since players will have to deal with numerous pursuing enemies on top of trying to apply damage to the spores, Speed Cola can be a huge benefit to players who are working on this contract. If players use most of a magazine to drop a spore, and then find zombies are directly behind them, being able to rapidly reload and begin shooting at the zombies can be the difference in survival , especially in higher tier areas. Jugger-Nog and Quick Revive will allow players to hold position one-half second longer when shooting at spores, with rapid regeneration once players turn to
Solo players should definitely consider Stamin-Up before attempting this contract - since solo players will find the most efficient way to complete this contract is to drop one inhibitor on all six spores in a circle then run back past the spores and destroy them. Solo players should try to avoid and corral the spawning horde rather than fight. Destroy all the spores and spawn the reward rift, letting the small aether burst from the rift destroy most of the chasing zomb
Once players have eliminated all mercenaries and reduced the horde nearby, the Neutralizer will be dropped in at the location marked with red/brown smoke. Approach the back of the Neutralizer and interact with the button on the left to start the esc
After acquiring the Spore Control contract phone , FPS Game Beginner Guide navigate to the marked infested area. There will be six spores in the area that players will need to destroy while fighting off the hordes - players will not be able to destroy the spores until an inhibitor is deployed nearby to minimize the aether protecting the spores and destroy the outer protective shell. Make way to the marked toolbox, typically in the center of the spore-infested area , to find the inhibit
For ammo mods, players should consider Brain Rot or Dead Wire . The turned zombies that are created by Brain Rot can not only help keep the nearby zombie population low but also provide a distraction for zombies, causing them to chase the turned zombie rather than players. This can pull a horde off of players, providing a window to run to the next vulnerable spore and quickly shoot its health down without zombies tapping on the b
Once on the helipad, players will need to hold the area for a few moments as Fang begins her final approach to the area . At this point, the horde will grow in intensity , use the outer edge of the helipad to run in a large loop if players need to get away for a few moments. Having elemental pop active will help suppress the horde as the numbers begin to build on the heli
As players will be mostly dealing with Mercenaries for this contract, it is highly recommended to have weapons that are effective at all ranges. Players will encounter recon mercenaries, snipers, and shocktroopers , so players will need to be able to quickly change their effective combat range. Versatile assault rifles like the M13B and the M4 and steadier SMGs like the Striker 9 excel in this regard, especially when players take advantage of Modern Warfare 3's tactical stance feature . Auto-shotguns can be helpful for dealing with the recon mercenaries who charge in close in an attempt to stab players - the Riveter , with attachments that improve range and accuracy, can be an effective all around tool as well. Pack-a-Punch is an absolute must if attempting this contract in a higher threat tier - while most mercenaries can be quickly dispatched with headshots, the heavier armored soldiers can be nearly invulnerable to weapons of low rarity and without Pack-A-Punch.